![]() ![]() Although it would still look odd on NPCS. But you can use enhanced inquisitor sliders which lets you pick your scalp shape. HOWEVER some different hairs use different scalp shapes so your hair swap may not fit the head properly if the hair you're replacing uses a different scalp shape. Then load it with Aileani's bundle file and you should be good. Find the SkinnedMeshAssets of these hairs under da3 > actors > baseheads > hair and in the "mesh" section of the ObjectBlueprint, swap the meshes over. All you'd need to do was open up the ObjectBlueprints of the 2 hairs: the one the original hair replaces, and the one you actually want it to replace. You can ignore most of what it says about adding the bundles because as I said Aileani's mod should do most that for you. Once you've grabbed that you'd want to take a look at this tutorial. As Aileani already has a bundle edit which adds the required bundles for all CC hairs to most areas, see here, then under the "download" button of that tumblr post, then in the google drive navigate to qunari replacer hair pack > hair replacer bundle file. Bundles are what tell the game what assets to load in which areas such as textures, meshes, etc, normally you would have to edit all areas to add the bundle of your desired hair but luckily for you most the work has already been done for you. Last method would involve bundle editing which imo would not be ideal for such a simple edit because you wouldn't able to use any other bundle mods except ones that use the same bundles, but it is an option. Although the frosty developers have said it will return at some point.Īlternatively you could try your luck by (politely) first checking that the author is open to requests (don't assume) and then asking do they have frosty alpha and if so, could they please replace a different hairstyle. However I'm going to assume you don't have frosty alpha as currently it's not available at all and when it was available it was a paid thing. Frosty alpha does not have the vertice limitation that Ammocharis mentioned, just dai mod maker. Theoretically yes you could, the easiest way to do it would be to 1) ask the author if you were allowed to do so first (always check!) and then 2) with permission granted, if you have frosty alpha, you could port it over your desired mesh. ![]() This subreddit is RES Nightmode Compatible This subreddit and its mods are in no way associated with BioWare or EA. Each paragraph must be spoiler tagged separately or these tags won't work.How to use spoiler tags: >!spoiler here!<</p> Please don't spoil any other, non-Dragon Age media released within the last year Please respect others users' wishes to not be spoiled, especially pertaining to leaked materials
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